Future generations will most likely divide the timeline of history at this point: when Quake 3 achieved motion-sensing, wireless network play on two iPod touches. Just think, less than a year ago we were salivating (or at least mildly enthused) at the prospect of rocking Doom on this thing, and now Quake 3 Arena is yours for the taking — or at least will be once we get any sort of hard info on this app.
That video that we just saw of two iPod touches running a networked Quake 3 deathmatch sent ripples through the iPod / iPhone community. Those of you doubting the authenticity of the clip can probably put some fears to bed, as GameCyte has gotten a hold of the programmers, and they make it fairly clear it wasn’t some elaborate hoax. According to developers Cameron and Marcia Tofer of Hermitworks, they managed to get the game up and running on the touches in, “Between eight and twelve hours,” using jail-broken units, no official SDK, and modified code that added basic accelerometer support. The game in the video is being hosted on one of the devices and played over a local network — and the Tofers claim that running a full 64-player match wouldn’t be out of the question. Unfortunately, there aren’t any plans to make this demo public, as the team is working on original content for the platform. So… email petition anyone?
Kick Ass!